Going back was irritating. But what struck me most was how the doctor came and delivered the bad news. I'm sure he wasn't the one who was supposed to make sure the test happened -- it would have been a nurse who mucked it up. I'm not even sure the test was missed on his watch. But he was in charge, and he was the one who would deliver that bad news.
I guess I was surprised because it seems like there are so few adults left in the world -- people who are willing to be "the bad guy" when some unpleasant but necessary task presents itself.
Gevlon was blogging about a recent dilemma -- what to do when a DPS player is not performing in a 5-man. If you'd like to guess, he suggested only one of the three following responses :
- The Morally Correct Response (see if you can help them privately)
- The Most Efficient Response (just ignore it and slog through the dungeon)
- The Most Repugnant, Sociopathic, Narcissistic Response Imaginable, Which Is Then Portrayed As The Morally Correct, Most Efficient Response
I won't tell you which option Gevlon suggested. I don't want to ruin it for you!
But it does raise the question -- what do you do about players that aren't performing? Most of the time it doesn't even matter -- if you are a fairly good dps player with good gear you don't really need the other dps to be great because you can pick up the slack. But what if you start failing because one player isn't performing?
You could kick them, but I avoid this unless people are asking for trouble. I'm an internet veteran -- I have the scars to prove it. I've been called about every name and had everything bad done to me, and I can blow it off. Grandma, who picked up WoW to play with her grandchildren, has not had terrible things said to her nor done to her, and would probably be reduced to tears if told off and kicked.
That's why if people aren't performing I try to ignore it, but when we get to the third or fourth wipe I say something diplomatic ("I don't think this is going to happen today, thanks for group") and drop group -- that's kind of the weasel way out of the problem, though. Then again, you probably aren't wiping because only one player is bad.
But I'd rather not be in the difficult position to begin with. A tank should know how to tank before they step in a heroic instance, a healer should know how to heal, and a dps player should know how to do decent damage. When they don't everyone else is left holding the bag.
Why not have a "test" for players before they get the keys to heroic dungeons? For DPS it would be trivial -- give them a target dummy with 90,000 health and 60 seconds to burn it down. Tanks could have a little "exercise" where they had to hold aggro on a few mobs while mitigating enough damage to stay alive. Healers could be given a little bit of a run for their money too.
If players failed, a specialized trainer could give them advice on what was lacking.
It wouldn't be perfect, but it would be better for everybody. New players would probably take the "criticism" better from Blizzard than they would from a group kick. Blizzard makes a better "bad guy" because any obstacle they present is seen as another challenge in the game. Blizzard would be showing some "corporate responsibility" -- taking charge, and cleaning up the mess they made when they created all these players who made level 80 but don't know how to perform in a dungeon. Veterans would appreciate it on both ends -- both in passing a test and in having better rookies.
And I would never, ever have to be the bad guy.

