Sunday, June 28, 2009

Achievement Streak 3 : Despair and Redemption and Then More Despair

In an attempt to make WoW more fun for the average everyday casual Boat, I've decided to try for an achievement every day on my new Warlock, Boatorious. This is my week three log ...

So, checking my achievements on Giant Bomb has proven a little more useful, history-wise, than checking them on the WoW Armory. So here are last week's achievements in all their cut-and-pasted Giant Bomb Glory* :


Flame Warden of Eastern Kingdoms
10 points
Honor the flames of Eastern Kingdoms.
0 comments
World of Warcraft
June 28, 2009
Giddy Up!
10 points
Learn the apprentice riding skill.
0 comments
World of Warcraft
June 27, 2009
Level 30
10 points
Reach level 30.
0 comments
World of Warcraft
June 26, 2009
A Simple Re-Quest
10 points
Complete a daily quest every day for five consecutive days.
0 comments
World of Warcraft
June 25, 2009
Journeyman Fisherman
10 points
Become a Journeyman Fisherman.
0 comments
World of Warcraft
June 25, 2009
Professional Expert
10 points
Become an Expert in a profession.
0 comments
World of Warcraft
June 24, 2009
5 Daily Quests Complete
10 points
Complete 5 daily quests.
0 comments
World of Warcraft
June 23, 2009
Expert in First Aid
10 points
Become an Expert in first aid.
0 comments
World of Warcraft
June 22, 2009
An Honorable Kill
10 points
Achieve an honorable kill.
0 comments
World of Warcraft
June 21, 2009









Like last week there is a bit of a glut problem. Based on that and a few other factors I've decided to change the rules from here on out : the rules of the streak now entail at least one achievement per day AND ten achievements per week.

This will save me a little heartburn from meta-achievements and the many "accidental" achievements I seem to get. I don't consider getting two achievements in a day to be "breaking the streak", per se, but any easy achievement I get today could come out of the end of my streak (when I eventually run out of easy achievements).

I'm also loving the whole idea of the streak. There's no point in setting a goal that's too easy, so instead I always set goals that are too hard. A daily achievement streak is good for me because I do have trouble doing things every day (so that makes it hard) but there are a lot of easy achievements (so that makes it achievable). It also makes for a nice mix of playing the game and strategic make-believe-meta-gaming.

It's also got me through the first twenty-five levels, which means I'll probably get this character to 80. I have probably created a hundred WoW characters, but only five have every broke twenty-five, and all five of those eventually hit sixty. I made it from ten to thirty in the past three weeks, which isn't technically fast, but it is pretty fast for me, and I've been happy with my progress.

* I edited the date on several of the achievements here. WoW records the dates a little weird in that the "next day" starts at 9 PM or so.

Sunday, June 21, 2009

Achievement Streak 2 : The Second Week Glut

Still playing WoW. Still trying to get achievement every day. Still succeeding. Leveling another warlock -- my main back in the day was a warlock. New toon goes by the name of Boatorious.

Second week has been a little harder than the first. Every secondary skill (fishing, cooking, first aid) has a bunch of achievements and I don't want to get more than one per day. So I'm knocking on level 30 and I haven't trained fishing up since I first got it. So here's the second week :

Day 8: Explore Loch Modan
Day 9: Level 20
Day 10:
100 Quests Completed
Day 11: Journeyman Cook
Day 12:
Explore Redridge Mountains
Day 13: 50 Fish
Day 14:
The Old Gnome and the Sea (Fish from a school)

Luck, how bout it? Got my first blue yesterday, a level 19 shield called Redbeard's Crest or something. Today I got my second blue ... Redbeard's Crest again. Allegedly it's good for twinks but the auction house will measure the truth of that.

PvP servers, I don't miss them. It wasn't getting ganked that I hated the most -- it was all the stuff you had to avoid if you didn't want to get ganked all the time. Like doing quests, for instance -- much better to find a forgotten cave and grind there for like four levels. My favorite spot was this cave full of Naga just south of Feathermoon. It was difficult for Horde to get there so getting ganked was not much of a concern. That was Mannoroth -- now I'm on Ysera, a PvE server, and it's nice to be done with grinding in caves.

Although I'm a little late, E3 left me unimpressed in the Massive Department. I predict that The Old Republic will make a ton of money but will not be a successful MMORPG by any other measure. APB always sounded like an awful game but looks pretty darn cool. And if Final Fantasy XIV is a hundred times better than Final Fantasy XI it will still be about a hundred times worse than WoW.

Sunday, June 14, 2009

Kongore's Bad Fur Day : The Unstoppable Achievements Streak

If you're going to play WoW casually it's good to make your own game. The game Blizzard made, what with the endless scheduled raiding, is not a very good option.

So I've decided my game will be to see how long I can make an achievements streak last on a new character, getting at least one a day. I'm now seven days in, although according to my Armory Page I haven't got any new achievements in three days.

If it was the armory page was up to date, it would read something like :

Day 1. Level 10 - Reach level 10.
Day 2. Professional Journeyman - Become a Journeyman in a profession.
Day 3.
Explore Dun Morogh - Explore Dun Morogh, revealing the covered areas of the world map.
Day 4.
Duel-icious - Win a duel against another player.
Day 5. 50 Quests Completed - Complete 50 quests
Day 6. Journeyman in First Aid - Become a Journeyman in First Aid
Day 7. 25 Fish - Fish up 25 items

I've been pretty curious how long I will be able to extend my streak. Looks like there are about 150 fairly easy achievements, so as long as I keep playing I should be able to make it about five months. Of course, I'll probably drop out long before I start getting to the hard achievements -- the list of ways I might fail (in increasing order of likelihood) is my server is down for an entire day, I fall asleep in my chair, I just forget one day, and (most likely) that I just get bored. Time will tell.

Oh yeah, Kongore. The thing I dislike most about making a new warlock is that you have all new demon names. Sarthun was my Voidwalker for about 90 days played, now I'm stuck with Kongore. Before Blizzard fixed it you used to be able to dismiss and summon a new demon (with a new name) ... those were the days.

Saturday, June 13, 2009

Why Tobold is Killing Me

Tobold is the best massive-game blogger around there, because he's brilliant ... and because he posts like three times a day. But, dude, you're killing me ...

And yes, while I defended Blizzard for making the STARTING raid dungeon easier, and still think that this is a good idea, I never wanted them to nerf hard mode for the more advanced raid dungeons. And I repeatedly said so, but nobody listened, because everybody makes the same mistake as Gevlon: They all think that 100% of the game should be designed to be exactly at the difficulty level they enjoy most.

This is something you see in the forums constantly. But let me tell you a little story about a Raid Dungeon in World of Warcraft. It was really hard and nobody could beat the final boss. So they nerfed it. Then a bunch of hardcore guilds started beating the raid. Then they nerfed it again, so even more guilds could beat it.

This raid was called Molten Core. It was the first raid dungeon in World of Warcraft -- it was in the game at launch. That was four years ago. Since then, every single raid dungeon has been nerfed at some point after hardcore guilds started clearing it.

Why does Blizzard do this? Well, really, who knows. But this is my view of it.

Take guild A. Casual guild. They raid twice a week for three hours, so they spend six hours raiding a week.

Now let's create an arbitrary measure of their raiding prowess in terms of consuming content -- let's say they could kill one million Hoggers in an hour. So they consume raiding content at a rate of 1 Megahogger per hour.

Now, consider guild B. Hardcore guild. They are better than guild A in every imaginable aspect of the game -- they have better gear, better buffs, better specs, more knowledge, are better organized, better at following instruction, and are more focused. In fact, they are ten times more effective than guild A -- in other words, they could kill ten million Hoggers in an hour. They consume content at a rate of ten Megahoggers per hour.

And, by the way, guild B doesn't raid for six hours a week like guild A. They raid for fifty hours a week.

So guild A consumes six Megahoggers of raid content per week, while guild B consumes an incredible five hundred Megahoggers per week.

So what happens if Blizzard wants a hardcore guild to take a at least two weeks to clear a raid dungeon? Well, they have to crank out a Gigahogger dungeon. That takes guild B two weeks. And guild A ... well, about that : It would take guild A a little over three years to get through this raid dungeon. They wouldn't get through it, in fact, because no guild is going to spend even a year trying to clear a raid dungeon.

I'm not factoring in the fact that guild A is going to start reading about the strategies that guild B used -- and guild A is going to start getting gear from the dungeon. So let's say, generously, that guild A gains half a Megahogger in raid efficiency per hour every week. So week one they raid at one Megahogger per hour, week two they raid at 1.5 Megahoggers per hour, etc. It would still take guild A about six months to clear the dungeon. Six months might seem "ok", but consider that guild B probably has a couple months head start on the dungeon to begin with.

Blizzard nerfs the dungeons because they have to do so. The reward for raiding is ultimately not getting great gear -- it's getting great gear months before everyone else.

I realize this makes guild B a little sore, but you'd think in four years they could have made their peace with this.

Tuesday, June 9, 2009

Every MMO Is The Same

Back to WoW. I made a new character and I'm going to try to get an achievement every day and see how long I can last.

But it did occur to me when I was reading about the newly-found freeness of DDO -- nearly every MMO is the same.

A few months ago I endeavored to find a new MMOG to play, and ended up finding a few different lists of massive games and looking at screenshots of most of them. I didn't like what I saw because every massive game has the exact same screenshot : a dude in the middle of your screen, hanging out in a 3D world.

There are precious few exceptions -- EVE Online, Air Rivals, Naval Field, and Maple Story, to name a few. Would that there were more.