I wonder how much of a niche there can be for different crafters at endgame if bored players will level one of each craft anyway. Is it possible to make crafting itself into a more fun minigame, as opposed to the gathering/collecting side of levelling the skill.Yes! Yes! A Thousand Times Yes!
Two of the loudest questions I hear in world of Talking About Massively Multiplayer Online Roleplaying Games (or TAMMORPGs) are 1) can crafting be fun, and 2) what would a skill-based MMOG be like?
The answer has been inside you all along. Here's what crafting looks like in Puzzle Pirates :
Distilling Mini-Game (Puzzle Pirates)
Alchemistry Mini-Game (Puzzle Pirates)
Blacksmithing Mini-Game (Puzzle Pirates)So can you have mini-games for your crafting, and can it work well? Yes.
The rest of the game is the same way, so there's your skill-based MMORPG. So what does that mean for an MMORPG?
Well, I don't know. I never played long enough to find out.
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