Tuesday, September 30, 2008

Eight Quick Thoughts on Cultivation

I knew next to nothing about tradeskills going into release and I didn't care too much. I skipped any sort of crafting in the closed and open betas so I didn't even know what to expect.

But now I'm playing the game and I'm totally gung-ho about cultivating. Why? Well, the answer's simple : there are a bunch of cultivating mods and being a cultivator makes the column easier.

Here are some quick thoughts :
  1. I just like cultivating

    I know there are a lot of complaints -- people who say it is boring or monotonous. It's not the greatest tradeskill I've ever seen, but it's pretty good for a gathering profession. I'd rank it second to fishing in WoW, which is my all-time favorite gathering profession.

    Of course, Warhammer is all about "war" so I don't think we'll see fishing anytime soon. (boo!)

  2. If you're not using PlantMe, you should be using PlantMe

    PlantMe displays a little tiny cultivating UI instead of the big unwieldy actual cultivating UI. Also, it has drop down options for items which it auto-detects in your bags. So no hunting in your bags for soil, or water, or nutrient, or even seeds. Right-click, select from a menu, and that's it.

  3. You can cultivate while you're doing something else

    Oh, and between the smallness and the no-inventoryness of PlantMe, and the slowness of cultivating, you can actually do cultivating while you're doing a PQ or doing quests or gabbing in vent. Doing cultivating during a scenario is still a bit much.

  4. There are a lot of seeds and plants

    I'm sure this isn't entirely right, but it seems like there are two types of each seed at each level, and there are eight or ten types of seeds. Then seeds can produce like three different plants.

    So, it's cool to have variety but it's a little overwhelming sometime.

  5. It really burns a hole in your inventory

    Not so much the seeds (that you can grow) but the results just take up a lot of space. Since there are fifty types of everything, stacking isn't going to save you a lot of space.

  6. What it needs most

    I'd address the two previous problems in the same way : add an extra (large) cultivating bag that not only stores cultivating stuff but sorts it (oooh).

  7. What else it needs most

    Some easy way to get high level vials and additives. I don't really know of any way besides running PQ's, so maybe I'll spend my empty-server, 5 AM saturday play sessions to run the hell out of that level 4 PQ.

  8. Are some seeds endless?

    I have some double-bladed something-or-others (for weeds for resto pots) and every cultivation they give me a seed back. Of course I'm blowing about 75 copper on consumables for every pot, but it's still pretty cool.

  9. Steelers Win!

    In OT. I'm so exhausted. Later.

3 comments:

Crofe said...

I take it you do Apoth as well? Vials are my stumbling block now as well, but I think I have a good source lined up (Yeah, it's PQ but it's a quick (< 10 min) one and easily duoable by a tank + healer. The reward is a 150 skill Vial for Apoth.

As for mats for Cultivating, Butchering seems to have some nutrients depending on what animal I'm butchering. I think it was bears. . .but anyway. I'd suggest snuggling up with a Butchering buddy and asking for stuff they can't use. It's worked out well for me and a cultivating friend of mine.

Dahli Llama said...

I have a scavenging friend that supplies me water for cultivation. That seems to work out well. Once I get my wife started, I'm going to suggest butchering so I can get even more goodies.

As for the endless ones, the quest givers that wander through the zones and offer seeds for a reward give an endless seed. You can also get more seeds when you get critical successes with the plant, but that is less common, unless you start using soil/water/fertilizer.

Snafzg said...

I am so very tempted to level a cultivator alt even if just to augment my main who is trained in apothecary!